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The Firebug's job is to burn the garbage, but I'll engage with Fleshpounds or Scrakes if I have to. Pyromaniac might not do a whole lot either, but it's fun and satisfying to lay a huge fire ring around you or spam the MWG alt fire. I used to roll Inferno for the 25 skill, but I never noticed a difference in combat performance. If it's a bigger map like Paris, I'll take Napalm and MAYBE Barbecue if I have the Trenchgun. If I'm on Descent, it's Ground Fire and Shrapnel. I swap out the 10 and 15 skills depending on weapon and map. I don't need extended mags, and while Firestorm is fun Heat Wave is too useful to pass up. My only must-have skills are Bring the Heat and Heat Wave. I don't even bother with the Flamethrower anymore unless I'm certain the team can handle the big stuff, and the Trenchgun is only purchased if I have a serious problem with Gorefiends. My typical loadout is MWG, dual flares, and the MedPistol.
#How to install firebug extentions free
Pyromaniac because free ammo during Zed Time. It will buy you so much time if an enraged big Zed comes your way Zed Shrapnel explosions barely do damage. Napalm is whatever, useful for tracking cloaked Patty.
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I prefer 100% magazine capacity, since it let's you spread more flames to kill more trash, but Bring the Heat is alright I guess
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Haven't used Spitfires enough to judge them properly. This is the number one way to accumulate Dosh as a Firebug, other than mass murder.Ĭaulk n' Burn is good. Sell your Caulk n' Burn and re buy it if you used over 200 ammo (iirc). Even with a MWG, let your team handle it. Sprint so when you tap fire, it covers as much ground as possible Tap fire with all your flame spewing weapons to conserve ammo (there's a split second where the flames keep coming without spending ammo). It's pretty much the only way to play Firebug